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<div class="header">
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="#pub-attribs">Public Attributes</a>  </div>
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<div class="title">LogicLayer Class Reference</div>  </div>
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<!-- doxytag: class="LogicLayer" -->
<p><code>#include &lt;<a class="el" href="_logic_layer_8h_source.html">LogicLayer.h</a>&gt;</code></p>

<p><a href="class_logic_layer-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a303d7c816389f1b9ce335b0474af6f55">MovePlayer</a> (<a class="el" href="struct_point2_d.html">Point2D</a> newPos)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a9d4ec10f3797578bfae3723d1c54a446">MovePlayer</a> (float x, float y)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#ade9b6ef524b7955d226231b31312b73d">TeleportPlayer</a> (<a class="el" href="struct_point2_d.html">Point2D</a> newPos)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a61b00b6e032f5b49944bbda89168f5fe">addCreep</a> (<a class="el" href="struct_point2_d.html">Point2D</a> pos, int speed)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a53824273b681043d10e0b076e0377a4a">siCreepFollowPlayer</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#aead03de0ffce07b26924511fedfcb929">moveBullets</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a4d9c2566e4abf890a0c8be0e6f6d2f9b">doLogic</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#afe4290339ee723909d1900a6f2562400">doSteering</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a31a4249121666648251151874d544039">deinit</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a1dc7cfb2fff93f48cb0419f15512ac1f">shot</a> ()</td></tr>
<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_logic_layer.html">LogicLayer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#ac63770d8bb2818a667f516368e1b13d7">getI</a> ()</td></tr>
<tr><td colspan="2"><h2><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a5b113d312bf63c69a5d9d990d2a18466">keyStates</a> [256]</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#ae0d562efa90bdc42e10e9736fa762588">specialKeystates</a> [256]</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a8963e4abd57f4958133820b3f7316cf3">creepRespawnCounter</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a451f3530d7d022ef48a9b2af5aa50750">creepHardcore</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#aeec1286e0b613d021fb4273c12522ce8">points</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#ab31c62e100fe1d5e2e7e542310f58bee">gameover</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classmap_item.html">mapItem</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#ab85cb7ae4750cb8b4bd14eafa47eec34">player</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="classmap_item.html">mapItem</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a7d6239cac2c4b8bbb7a434cc2dc63418">creepy</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="class_bullet.html">Bullet</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a3894c1e0f64ce7084677ae80dae3d068">bullets</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#ae878777e53d3f4810f87e9d9f7a18a9e">grid</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#aef70ee015129649a4ebbb8b456ce9781">gridWidth</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a7a83a0a5220b0d8ea62388a3da9ca540">gridHeight</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#abe1e2ec25e7a908805856d985d98e599">graphicsShouldRefreshPlayer</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#aa965887d2920ef8344ff743e9c421d62">graphicsShouldRefreshCreeps</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#aa97c5ce3cbeb13a157909b2a89f3f677">graphicsShouldRefreshBullets</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_logic_layer.html#a09cb7e24b330de168f35c2c21d3ccfa9">showFPSinfo</a></td></tr>
</table>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a61b00b6e032f5b49944bbda89168f5fe"></a><!-- doxytag: member="LogicLayer::addCreep" ref="a61b00b6e032f5b49944bbda89168f5fe" args="(Point2D pos, int speed)" -->
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          <td class="memname">void LogicLayer::addCreep </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="struct_point2_d.html">Point2D</a>&#160;</td>
          <td class="paramname"><em>pos</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>speed</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<div class="memdoc">

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<a class="anchor" id="a31a4249121666648251151874d544039"></a><!-- doxytag: member="LogicLayer::deinit" ref="a31a4249121666648251151874d544039" args="()" -->
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          <td class="memname">void LogicLayer::deinit </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<a class="anchor" id="a4d9c2566e4abf890a0c8be0e6f6d2f9b"></a><!-- doxytag: member="LogicLayer::doLogic" ref="a4d9c2566e4abf890a0c8be0e6f6d2f9b" args="()" -->
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          <td class="memname">void LogicLayer::doLogic </td>
          <td>(</td>
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<a class="anchor" id="afe4290339ee723909d1900a6f2562400"></a><!-- doxytag: member="LogicLayer::doSteering" ref="afe4290339ee723909d1900a6f2562400" args="()" -->
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          <td class="memname">void LogicLayer::doSteering </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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<a class="anchor" id="ac63770d8bb2818a667f516368e1b13d7"></a><!-- doxytag: member="LogicLayer::getI" ref="ac63770d8bb2818a667f516368e1b13d7" args="()" -->
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        <tr>
          <td class="memname">static <a class="el" href="class_logic_layer.html">LogicLayer</a>* LogicLayer::getI </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [inline, static]</code></td>
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<a class="anchor" id="aead03de0ffce07b26924511fedfcb929"></a><!-- doxytag: member="LogicLayer::moveBullets" ref="aead03de0ffce07b26924511fedfcb929" args="()" -->
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          <td class="memname">void LogicLayer::moveBullets </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<a class="anchor" id="a303d7c816389f1b9ce335b0474af6f55"></a><!-- doxytag: member="LogicLayer::MovePlayer" ref="a303d7c816389f1b9ce335b0474af6f55" args="(Point2D newPos)" -->
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          <td class="memname">void LogicLayer::MovePlayer </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="struct_point2_d.html">Point2D</a>&#160;</td>
          <td class="paramname"><em>newPos</em></td><td>)</td>
          <td></td>
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<a class="anchor" id="a9d4ec10f3797578bfae3723d1c54a446"></a><!-- doxytag: member="LogicLayer::MovePlayer" ref="a9d4ec10f3797578bfae3723d1c54a446" args="(float x, float y)" -->
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          <td class="memname">void LogicLayer::MovePlayer </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>x</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>y</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<a class="anchor" id="a1dc7cfb2fff93f48cb0419f15512ac1f"></a><!-- doxytag: member="LogicLayer::shot" ref="a1dc7cfb2fff93f48cb0419f15512ac1f" args="()" -->
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          <td class="memname">void LogicLayer::shot </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<a class="anchor" id="a53824273b681043d10e0b076e0377a4a"></a><!-- doxytag: member="LogicLayer::siCreepFollowPlayer" ref="a53824273b681043d10e0b076e0377a4a" args="()" -->
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          <td class="memname">void LogicLayer::siCreepFollowPlayer </td>
          <td>(</td>
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          <td></td>
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<a class="anchor" id="ade9b6ef524b7955d226231b31312b73d"></a><!-- doxytag: member="LogicLayer::TeleportPlayer" ref="ade9b6ef524b7955d226231b31312b73d" args="(Point2D newPos)" -->
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          <td class="memname">void LogicLayer::TeleportPlayer </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="struct_point2_d.html">Point2D</a>&#160;</td>
          <td class="paramname"><em>newPos</em></td><td>)</td>
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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="a3894c1e0f64ce7084677ae80dae3d068"></a><!-- doxytag: member="LogicLayer::bullets" ref="a3894c1e0f64ce7084677ae80dae3d068" args="" -->
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          <td class="memname">std::vector&lt;<a class="el" href="class_bullet.html">Bullet</a>*&gt; <a class="el" href="class_logic_layer.html#a3894c1e0f64ce7084677ae80dae3d068">LogicLayer::bullets</a></td>
        </tr>
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<a class="anchor" id="a451f3530d7d022ef48a9b2af5aa50750"></a><!-- doxytag: member="LogicLayer::creepHardcore" ref="a451f3530d7d022ef48a9b2af5aa50750" args="" -->
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          <td class="memname">int <a class="el" href="class_logic_layer.html#a451f3530d7d022ef48a9b2af5aa50750">LogicLayer::creepHardcore</a></td>
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<a class="anchor" id="a8963e4abd57f4958133820b3f7316cf3"></a><!-- doxytag: member="LogicLayer::creepRespawnCounter" ref="a8963e4abd57f4958133820b3f7316cf3" args="" -->
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          <td class="memname">int <a class="el" href="class_logic_layer.html#a8963e4abd57f4958133820b3f7316cf3">LogicLayer::creepRespawnCounter</a></td>
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<a class="anchor" id="a7d6239cac2c4b8bbb7a434cc2dc63418"></a><!-- doxytag: member="LogicLayer::creepy" ref="a7d6239cac2c4b8bbb7a434cc2dc63418" args="" -->
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          <td class="memname">std::vector&lt;<a class="el" href="classmap_item.html">mapItem</a>*&gt; <a class="el" href="class_logic_layer.html#a7d6239cac2c4b8bbb7a434cc2dc63418">LogicLayer::creepy</a></td>
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<a class="anchor" id="ab31c62e100fe1d5e2e7e542310f58bee"></a><!-- doxytag: member="LogicLayer::gameover" ref="ab31c62e100fe1d5e2e7e542310f58bee" args="" -->
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<a class="anchor" id="aa97c5ce3cbeb13a157909b2a89f3f677"></a><!-- doxytag: member="LogicLayer::graphicsShouldRefreshBullets" ref="aa97c5ce3cbeb13a157909b2a89f3f677" args="" -->
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          <td class="memname">bool <a class="el" href="class_logic_layer.html#aa97c5ce3cbeb13a157909b2a89f3f677">LogicLayer::graphicsShouldRefreshBullets</a></td>
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<a class="anchor" id="aa965887d2920ef8344ff743e9c421d62"></a><!-- doxytag: member="LogicLayer::graphicsShouldRefreshCreeps" ref="aa965887d2920ef8344ff743e9c421d62" args="" -->
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<a class="anchor" id="abe1e2ec25e7a908805856d985d98e599"></a><!-- doxytag: member="LogicLayer::graphicsShouldRefreshPlayer" ref="abe1e2ec25e7a908805856d985d98e599" args="" -->
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>C:/GK/The Grid/TheGrid _doDokumentacji/graphic_engine/<a class="el" href="_logic_layer_8h_source.html">LogicLayer.h</a></li>
<li>C:/GK/The Grid/TheGrid _doDokumentacji/graphic_engine/<a class="el" href="_logic_layer_8cpp.html">LogicLayer.cpp</a></li>
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